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Ages 1 to 6

Ten calm minutes a day, at your child's level.

Malilu World gives your child one short trail each day and then stops. No endless feed, no points to chase. Afterwards you get a note in plain words saying what was worked on and one thing to try together away from the screen.

Takes about two minutes. No email, no account.

Luka, a blue explorer who loves finding out why

What is inside

270learning games
6learning buddies
10 mina day, then it ends
0ads, trackers, accounts

How a day goes

The same shape every day, so a child knows what to expect and a grown-up knows when it finishes.

1

Your child walks one trail

Three or four short games chosen for their age and level. A buddy gives the instruction once, listens, and shows how if it is needed.

2

The trail ends on purpose

There is a last step and then a finish. Nothing autoplays, nothing suggests one more. A piece of the world unfolds and the app is done for the day.

3

You read what happened

Plain words, not scores. "Named four letters on their own, two with a hint." Plus one bridge: something to try together off the screen.

Six learning buddies

Your child picks one at the start. The buddy gives instructions, waits, and cheers — and never marks anything wrong.

Luka, a blue explorer who loves finding out why
Luka
Loves finding out why
Curiosity · Learning · Confidence
Aleks, a green dinosaur who says one more try
Aleks
Says one more try
Perseverance · Growth · Determination
Niko, an orange tiger who makes something new
Niko
Makes something new
Creativity · Imagination · Self-expression
Lucia, a white rabbit who finds her voice
Lucia
Finds her voice
Expression · Confidence · Discovery
Yana, a golden poodle who puts kindness first
Yana
Kindness first
Kindness · Empathy · Inclusion
Kira, a purple owl who sees how it all fits together
Kira
Sees how it fits together
Knowledge · Curiosity · Problem solving

Choose your child's age

The catalog, the day's length and even the questions we ask you all change with age.

For the grown-up

A weekly note in plain words

Which skills were worked on, what was done independently and what needed a hint. Never a score, never a label, never a prediction about your child's future.

Bridges off the screen

Every trail ends with one small thing to do together with no device: count the stairs, find something round, name three feelings.

Printable pages

Tracing and counting sheets you can print, so the learning carries on when the iPad is away.

A door young children cannot open

Purchases, links and settings sit behind a parent gate with a written-out number answer.

Nothing leaves the device

Malilu World has no accounts, no analytics, no advertising and no third-party software. Your child's nickname, age and progress are saved in one file on your device and are never transmitted. We could not read them if we wanted to.

Read the privacy policy

One honest price

No introductory rate that quadruples, no four-weekly billing, no discount that only appears when you try to leave.

See pricing

Common questions

What ages is it for?

One to six. A one-year-old gets three short, no-fail games with no microphone and no reading. A six-year-old gets simple sentences, counting past ten and early addition.

Does my child need to read?

No. Every instruction is spoken as well as shown, and a buddy demonstrates once if a child hesitates.

Is there a free version?

Yes. Two trail steps a day for one child, plus a sample report, at no cost and with no card.

Does the yearly plan renew?

No. It is paid once, covers 365 days, and then simply ends. That is deliberate — you will not be charged again unless you choose to buy another year.

Can a child break something by tapping?

No. Nothing is scored, the word "wrong" is never used, and a miss brings a gentle "listen once more" rather than a buzzer.

Is there a version for a child who finds noise and motion hard?

Yes. Low-sensory mode softens the colors, removes the animations, shortens the trail, and can turn dragging into tap-then-tap.