Ten calm minutes a day, at your child's level.
Malilu World gives your child one short trail each day and then stops. No endless feed, no points to chase. Afterwards you get a note in plain words saying what was worked on and one thing to try together away from the screen.
Takes about two minutes. No email, no account.

What is inside
How a day goes
The same shape every day, so a child knows what to expect and a grown-up knows when it finishes.
Your child walks one trail
Three or four short games chosen for their age and level. A buddy gives the instruction once, listens, and shows how if it is needed.
The trail ends on purpose
There is a last step and then a finish. Nothing autoplays, nothing suggests one more. A piece of the world unfolds and the app is done for the day.
You read what happened
Plain words, not scores. "Named four letters on their own, two with a hint." Plus one bridge: something to try together off the screen.
Six learning buddies
Your child picks one at the start. The buddy gives instructions, waits, and cheers — and never marks anything wrong.






Eight kinds of game
Every game names one category and the ages it suits, so a child only ever sees games made for them.
Choose your child's age
The catalog, the day's length and even the questions we ask you all change with age.
For the grown-up
A weekly note in plain words
Which skills were worked on, what was done independently and what needed a hint. Never a score, never a label, never a prediction about your child's future.
Bridges off the screen
Every trail ends with one small thing to do together with no device: count the stairs, find something round, name three feelings.
Printable pages
Tracing and counting sheets you can print, so the learning carries on when the iPad is away.
A door young children cannot open
Purchases, links and settings sit behind a parent gate with a written-out number answer.
Nothing leaves the device
Malilu World has no accounts, no analytics, no advertising and no third-party software. Your child's nickname, age and progress are saved in one file on your device and are never transmitted. We could not read them if we wanted to.
Read the privacy policyOne honest price
No introductory rate that quadruples, no four-weekly billing, no discount that only appears when you try to leave.
See pricingCommon questions
What ages is it for?
One to six. A one-year-old gets three short, no-fail games with no microphone and no reading. A six-year-old gets simple sentences, counting past ten and early addition.
Does my child need to read?
No. Every instruction is spoken as well as shown, and a buddy demonstrates once if a child hesitates.
Is there a free version?
Yes. Two trail steps a day for one child, plus a sample report, at no cost and with no card.
Does the yearly plan renew?
No. It is paid once, covers 365 days, and then simply ends. That is deliberate — you will not be charged again unless you choose to buy another year.
Can a child break something by tapping?
No. Nothing is scored, the word "wrong" is never used, and a miss brings a gentle "listen once more" rather than a buzzer.
Is there a version for a child who finds noise and motion hard?
Yes. Low-sensory mode softens the colors, removes the animations, shortens the trail, and can turn dragging into tap-then-tap.